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A depiction of Tilman.

Tilman Raendchen

Game Developer, Web Developer

and Glasgow-based Berliner

About me

PROFESSIONAL PATH

Hi there! My name is Tilman and I'm a programmer & web developer. I have an underlying love of video games, which is why I have just finished up a 4-year Computer Cames Development (CGD) course. I'm looking to work as part of a cozy game development studio, where we create meaningful games. Meanwhile, I aim to enrich my knowledge with side-projects that I am super passionate about.

I have experience using modern game engines to forge commercial games as well as personal projects, lots of which are of a collaborative nature. I have a rich background in back-end server programming with Node.js, which includes the use of technologies such as dynamic file serving, websockets, and databases. I also have a basic background in front-end web development. The use of a workflow that includes tools like Git and GitHub are common knowledge to me, too.

I have just finished up my 4-year Computer Games Development (CGD) course and am looking for work. If you have any work opportunities involving gameplay development or back-end server programming with Node.js, please shoot me a message on LinkedIn or send me an email!

Proficiency Table

Proficient Experienced Want to Learn
Node.js Python C++ (Unreal)
C# & Unity React.js
Unreal Blueprints C++
JavaScript / jQuery Java
HTML / CSS

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MY WORK

Portfolio

MY WORK

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Experience

Professional Career Path

Software Engineer

The VR Hive
June 2021 - November 2021

Roles & Responsibilities

  • Shipped an immersive, educational VR title
  • Helped shape an up-and-coming indie development studio
  • Spearheaded the design & implementation of Core Gameplay Systems
  • Involved in lots of other departments throughout the startup

Notable Achievements

  • I was mostly involved in the development and programming of the graphical VR title, but also had my hands in project management, overseeing the creation of client products, and being part of a production crew!
  • Made use of Photon's PUN & Realtime services to create a solid multiplayer experience.
  • Created tooling in Unity, and otherwise, to improve developer workflows.
  • I mentored others in the company and helped them understand new technologies, and how they could best integrate them into the game.

Gameplay Programmer

Pineapple Studios
October 2020 - January 2021

Roles & Responsibilities

  • Worked on a mobile platformer game in Unity
  • Worked as part of a team in tandem with other departments
  • Created Core Gameplay Systems
  • Took part in Bug Fixing & Final Polishing

Notable Achievements

  • Reworked the Player Buff Systems to make use of their own sub-classes in a dynamic, trickle-down fashion.
  • Worked on lots of bug fixes including fixes to the Player Movement, Collision & Raycasting, Scene Management (Levels), Audio Fixes, etc.
  • Embraced lots of collaboration between gameplay and other departments, such as networking, art, audio, level design, and VFX.

Education

ACADEMIC CAREER

BSC (HONS) IN COMPUTER GAMES DEVELOPMENT

UNIVERSITY OF THE WEST OF SCOTLAND

GRADUATING IN AUGUST 2021 WITH A FIRST-CLASS HONOURS DEGREE

GRADUATED HIGH-SCHOOL

CORELLI COLLEGE

GRADUATED IN AUGUST 2017